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8 Stats That Explain Why Gen Z Prefers Video Games to Movies

Key Takeaways

  • A 2024 ESA study reveals 64% of Gen Z prefers gaming over movies, with value perception and social aspects driving the shift.
  • As millenials become parents, their preference for gaming has helped normalize the medium, highlighting its potential for bonding with the next generation.
  • Mobile gaming is another segment that’s rapidly growing, catering to Gen Z’s emergence as the first truly online generation.


Imagine a world where movies take a backseat to video games. For Gen Z, that’s not imagination—it’s reality. A recent study found that a whopping 63% of Gen Z would rather play a game than watch a film. But why? A recent report gives us an interesting picture of the reasons.



A New Era of Entertainment

The Entertainment Software Association’s (ESA) Essential Facts 2024 report reveals a significant generational divide in entertainment preferences. While 55% of Millennials favor gaming over movies, only 33% of Gen X and 14% of Boomers and Silent Generation share this preference.


This stark contrast raises questions about the future of entertainment and the factors driving Gen Z’s gaming enthusiasm. With so many gamers having an overflowing gaming library, this seems like an excellent way to get help completing our outstanding titles.

These eight key statistics from the ESA report help us get a better idea of what’s happening with Gen Z and how their taste differs from that of other generations.

The Social Gaming Revolution

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The ESA report highlights that 74% of players game with others, either online or in person, underscoring the evolution of gaming from a solitary activity to a social experience.

Even more telling, 71% of Gen Z gamers view video games as an excellent way to socialize and maintain relationships. In an era of digital connectivity, games provide a unique platform for interaction and shared experiences. Multiplayer games, in particular, have become virtual hangout spaces where friends can chat, strategize, and create memories together, mimicking the social aspects of traditional group activities.


You can also co-op many games with friends, making it a worthwhile way to hang out together.

The Value Proposition of Gaming

When it comes to entertainment value, video games are perceived as the clear winner. An older study suggests that Gen Z sees movies as the fifth most entertaining thing they can do. The 2024 ESA report indicates that 63% of players believe video games offer the best value for money compared to other forms of entertainment.

With Gen Z being so budget-conscious, this insight is crucial. A single game purchase or subscription can provide hundreds of hours of entertainment, often at a lower cost per hour than traditional media like movies or concerts. Despite the ongoing debate between physical vs. digital titles, Gen Z believes that games offer a lot more bang for their buck.

The Shifting Perception of Gaming

When I was a kid, adults considered video games something kids did, not adults. In 2004, the average age of a gamer was 29. By 2024, that average had increased to 36, indicating that many who grew up with video games continue to play well into adulthood.


Perhaps more surprisingly, 72% of parents now play video games themselves, suggesting a normalization of video games across the generational divide. As parents become more familiar with gaming, they’re more likely to understand and support their children’s interest in the medium. However, this isn’t new information. A decade ago, some researchers said parents and kids should use video games to help their bonding.

The Multi-Faceted Appeal of Gaming

Why do we play video games? The ESA report outlines diverse motivations for gaming:

  1. 68% play to pass the time or relax
  2. 67% play for fun
  3. 37% use gaming to keep their mind sharp

Additionally, 73% of respondents agree that games can teach problem-solving skills. There are a slew of brain training games and apps that can help increase cognitive ability. These statistics highlight gaming’s appeal beyond mere entertainment, positioning it as a tool for relaxation, mental stimulation, and even skill development.


The Mobile Gaming Explosion

The hit augmented reality smartphone app "Pokemon GO" shows a Pokemon encounter overlain on a real world trail in the forest.
Matthew Corley/Shutterstock.com

Mobile gaming has always been a huge market, but with smartphones becoming easily available in recent years, it has exploded. In 2012, only 33% of players engaged in mobile gaming. By 2024, this figure had skyrocketed to 78%.

This dramatic increase aligns perfectly with Gen Z’s digital-native lifestyle, providing instant access to a vast library of games anytime, anywhere. Mobile games range from simple puzzle games to complex multiplayer experiences, catering to a wide variety of preferences and playstyles.

Gaming’s Educational Potential

I remember when my parents told me that video games would rot my brain. It turns out that that’s not true (who’d have thought?). The ESA report reveals that 73% of adults believe video games can actually teach problem-solving skills. This perception of gaming as an educational tool resonates with Gen Z, who often seek experiences that offer entertainment and personal growth.


Furthermore, 64% of adults agree that video games can teach teamwork and collaboration skills, highlighting the medium’s potential for developing essential soft skills. Many games require players to work together, communicate effectively, and strategize as a team, providing valuable experiences that can translate to real-world scenarios.

The Rise of Competitive Gaming

Team of professional eSport gamers playing in competitive video games.
Gorodenkoff/shutterstock.com

The report doesn’t outright mention competitive gaming, but reading between the lines offers some insight. It does note that 16% of players cite competition as a motivation for gaming.

This statistic, combined with the social aspects of gaming, points to the increasing popularity of competitive multiplayer games among Gen Z, offering experiences that movies simply can’t replicate. The streaming platform Twitch also plays a part in the popularity of these competitive games. And it doesn’t cost a lot to start off as a Twitch streamer, either.


Gaming Has an Emotional Impact

The ESA report notes that 76% of players agree that gaming provides stress relief. This emotional benefit is particularly significant for Gen Z, who often face high stress daily.

The ability of games to offer not just entertainment but also emotional regulation and stress relief contributes significantly to their appeal over more passive forms of media like movies. It’s no wonder chill games that help you unwind from a stressful life have become their own entertainment phenomenon.

The Future of Entertainment

As Gen Z’s gaming preferences reshape the entertainment landscape, we’re witnessing a convergence of media forms. Games are inspiring movies and TV shows, while streaming services are venturing into gaming territory. This shift doesn’t spell the end for traditional media but signals a need for adaptation.

The gaming industry’s ability to offer immersive, social, and value-driven experiences has set a new standard for entertainment. As we look ahead, it’s clear that Gen Z’s gaming preference is not just a passing trend but a harbinger of a new era in how we consume and interact with media. The game has changed, and the entertainment industry must play along or risk losing its audience.



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